Writer’s List for Castle Construction, Inside and Out

A while ago, I posted about the purpose and basic lifestyle of castles. As a defensive structure and home, there needs to be more than a sturdy wall and tall spires that glisten in the sunshine. Describing all the mechanisms, fortifications, and inner workings can be tricky. Which is why I pulled out Writing Fantasy and Science Fiction‘s word list for castle construction.

Castle Construction: Outer

  • Arrow Slit – narrow opening in a wall for bows and crossbows to be fired; inside surfaces angled to give archer more room to create arc while keeping the hole small on the outside
  • Barbican – stone building reinforced with towers, normally a gatehouse or outwork; can be equipped with drawbridge
  • Bartizan – small round tower mounted on wall or larger tower; could be firing area (arrow slits or murder holes in walls) or bathroom
  • Bastion – structure built out from curtain wall; looked like a tower and allowed flanking fire along wall face
  • Battlement – fighting area on wall; standing room with a parapet for protection ( up to torso) and alternating spaces and merlons
  • Buttress/Flying Buttress – pillar of stone mounted against a wall for reinforcement/cathedral architecture: stone bridge attaches building to wall
  • Catwalk – wooden platform mounted on narrow walks
  • Crenellations – rows of alternating merlons and embrasures atop battlement
  • Curtain Wall – straight defensive wall twenty feet high and five feet thick; base of walls normally 10% thicker than top most thickness
  • Drawbridge – lowered/raised gate using winches and counterweights; moat needed; half-foot thick timber planks for bridge
  • Earthworks – basic fortification: ditch with compact sides, one side with a built up wall made from excavated dirt
  • Embrasure – open space in battlement between merlons; sometimes reinforced with shutters that can shift to allow firing down on enemies
  • Gatehouse – large square tower (two-three levels) flanked by taller towers with the main gate and sometimes an iron-reinforced single/double door or drawbridge
  • Hoardings – superstructure projecting from curtain wall: sturdy wooden catwalk, wall set with embrasures/arrow slits, peaked roof attached to battlement, murder holes in floor
  • Keep – heavily fortified structure, defensive heart of castle; residency and final stand
  • Loophole – hole in wall for shooting firearms
  • Machiolations – permanent stone hoardings (murder holes in floor to attack enemies at base of wall)
  • Merlon – raised section of battlement, three-four feet wide and four feet high
  • Moat – ditch surrounding fortified area, dry or wet; if wet, can be stone-lined channel filled with rainwater or diverted from stream/river
  • Motte-and-Bailey – 11th century European style: tower built on motte which dominated palisaded yard (bailey) containing domestic buildings
  • Murder Hole – a hole, trapdoor, or slit in floor allowing attacks from above; normally in gatehouse
  • Outwork – fortified structure projected or outside castle wall (e.g., gatehouse)
  • Palisade – wall made of wooden stacks or beams; could be a field defense or used to cover and exposed area of curtain walls
  • Parapet – low wall (three feet tall) built on rampart for cover
  • Pilaster – pillar-like construction to reinforce walls
  • Plinth (batters/splays) – sloping supports that strengthened bases of walls or towers
  • Portcullis – grill of metal or reinforced timber that could be lowered/lifted into gateway via winches and counterweights
  • Sally Port – small, heavily defended gate to launch surprise attacks against besieging army, provide escape, or send out a messenger
fiction writing - castle in shire - Inkheart by Cornelia Funke, fantasy fiction book

Castle Construction: Inner

  • Armory – room with armor and weaponry, guarded by iron-bound door
  • Aviary – tower chamber where birds of prey kept for hunting
  • Barracks – Area full of bunks/pallets that served as living quarters for on-hand soldiers; higher ranks might share a tower room and single knights have own room
  • Chapel – small area for worship (non-Christian religions would be considered “shrines”)
  • Cisterns – large underground stone containers for holding water, used in areas with no access to a well or likely to be cut off from water while under siege
  • Crypt – room underneath chapel where remains of long-dead lords and relatives resided
  • Dungeon – imprisonment and torture area
  • Garderobe – bathroom in outside wall or tower
  • Great Hall – central social space: decorated with banners and weapons and lined with long banquet tables; most inhabitants slept in this space
  • Harem – normally Muslim lord addition: area to house wives and concubines, guarded by eunuchs or female warriors
  • Kennel – area for dogs (functioned during hunts or as guards)
  • Kitchen – food preparation: small castles worked in the great hall fireplace while larger castles had separate, larger spaces
  • Library – if literacy wasn’t common, this space would be small or nonexistent
  • Smithy – blacksmith or farrier workshop; no armor or weaponry was fashioned in this area
  • Stable – area for horses and storing tack; not underneath or near living spaces of larger palaces
  • Storage – cool, dry areas to store supplies; basements under keep and lower levels of towers primary areas
  • Well – dug deep into keep basement or within large tower
  • Workshops – areas for producing necessities like fabric, furniture, barrels, etc.
Citation:
Card, Orson Scott, Philip Athans, Jay Lake, and the Editors of Writer’s Digest. Writing Fantasy & Science Fiction: How to Create Out-of-this-World Novels and Short Stories. United States of America: Writer’s Digest Books, 2013. Print.
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